REELS

IMPLEMENTATION

WWISE DIALOGUE MANAGER

A streamlined and scalable Dialogue Manager that I created exclusively using Wwise external sources in Unity. All of the game’s dialogue plays through a single Wwise event, with all of the logic handled in-engine. The dialogue manager features line randomization, a line priority system using Wwise callbacks and coroutines in concert with dynamic callouts and scalable line sequencing to bring the game to life.

UE5 WWISE MOTION and Dynamic Wind system demo

Inspired by the Wwise Motion implementation of games like Ratchet and Clank: Rift Apart, I created Rain Drummer as multi-pronged experience to integrate Wwise Motion, controller vibration, and a dynamic wind system to enhance player experience and push my technical limits.

UE5 and wwise FPS demo level

What began as a Gamedev.tv course quickly expanded into something much more. Drone Swarm (created in UE5 with Wwise audio implementation) features a dynamic breathing and stress system, a numbered enemy communication system, and common features like footstep material switches.

SOUND DESIGN